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February 28, 2007
Second Life Getting its Voice from Vivox
As Chairman and co-founder of Vivox, I've enjoyed watching the metamorphosis of Vivox into a company that is focused on being the "voice" in the world of MMOGs, where MMOG stands for "Massively Multiplayer Online Game." Just yesterday it was announced that Linden Lab will integrate the Vivox voice services into the fabric of Second Life. Second Life Residents will be able to speak with one another simply by walking up to other Residents and talking. There will be no need for a separate application, download, or login. Much like the experience of the Million Minutes program run this past fall by Vivox in-world when several Residents gathered around the microphones for group conversations. But now, no need to download a separate application. Spatial audio is also a feature and will allow residents to hear each other based on their positions - on their left, right, far away or nearby. Other capabilities will include controls for both Residents and land owners to manage participation in conversations, friends lists, presence, speaking indicators and tools that will allow people to stay connected in and out of world.
I’m looking forward to having this feature fully implemented on Pulveria.
Second Life plans to start a private Beta in the next couple of weeks.
This is a tremendous step for Second Life and for Vivox. Real time communication gives users a lot of choice and opportunities to connect. It will be great to see how Residents will use the technology for business, education and social endeavors. Stay tuned!

Tags: Vivox, Second Life, Linden Labs, Jeff Pulver, Pulveria
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Posted by jeff on February 28, 2007 06:54 AM | Permalink
Additional resources: Watch PrimeTime TV Shows | Watch the Jeff Pulver Show | Jeff's Qik Videos
Comments
The next logical step? Bet you that you can rez a prim screen and display video from an external source on your avatar in realtime.
Posted by: Christopher Penn, Financial Aid Podcast at February 28, 2007 03:18 PM
A very logical next step for Vivox and SecondLife.
I'm looking forward to seeing it implemented in Pulveria (and elsewhere) too!
Posted by: Dave Siegel at February 28, 2007 11:09 AM